Kay, the first question for you is also about your sim racing career.
Kay Kaschube: “I’m a few years older and started playing racing games on the C64 in the 90s. It was only much later that online racing emerged with rFactor. Suddenly you were no longer racing against the computer, but against real people. At that time I was also still competing in real-world motorboat races like my father, and was only involved in sim racing on the side. After things came to an end with motorboat racing at the end of 2014, I missed the competition. I looked for a replacement and found it on iRacing. I soon got to know some of my now team-mates and we had a lot of fun and learned a great deal.”
What can a professional racing driver like Bruno Spengler learn from you in sim racing?
Kaschube: “Mainly it is compensating as much as possible for the factors that he is used to from real-world racing and doesn’t have in the simulator. Above all, that means that I can help him set up his hardware and software in such a way that he feels just as at home in the simulator as in a real racing car. It goes without saying that Bruno and his BMW works driver colleagues that we worked with in the IMSA iRacing Pro Series are fast at driving cars. But for all of them, transferring that speed to the simulator was the biggest problem that we were able to help them with, using our sim racing experience. Generally, I was very impressed with how open to our advice the BMW works drivers were, and how seriously they practised for their race appearances. That was as true of Bruno as it was of Connor De Phillippi, John Edwards, Jesse Krohn and Nick Catsburg, all of whom were involved in the virtual IMSA series.”
How has sim racing changed this year in view of the pandemic?
Kaschube: “Sim racing has made some very positive changes. There was already movement on the scene before, but ultimately we remained a relatively small, exclusive community. Through all the events this year, manufacturers and pro racing drivers getting involved and, last but not least, the totally new professional structures of VCO, there has been a great deal of movement. I feel that we have reached a new level. And I think that the teams have understood this as well, and are pulling together much more than before. Ultimately, we all have the same goal of establishing sim racing in the Esports sphere and making it even more popular.”